Generative Systems for Art and Design 2019-20
This 15 credit M level module provides an overview and grounding in the theory, history and application of generative and procedural systems in art and design. This module engages students in a discussion of theory and practical application of systems featuring exemplar material from creative practitioners from the field of music, audio, video, visual arts, architecture, literature and graphic and product design. Students learn the mathematics and philosophical foundations of algorithmic and generative approaches to creation alongside practical demonstration and experimentation with systems. After studying this module students will be able to select and apply a variety of generative systems techniques to differing situations in their own area of arts and design practice.
https://github.com/uwe-creative-technology/generative_systems
Contents
- 1 Visual expression: generative drawing, weaving and pattern making
- 2 Dice music - Mozart and beyond
- 3 Text and narrative
- 4 Procedural generation of environments
- 5 Generative systems in industrial design and architecture
- 6 The Thing that Makes the Thing is More Interesting than the Thing
- 7 Project Blogs
Visual expression: generative drawing, weaving and pattern making
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Archie's Code on GitHub - Archie GSfAaD
Dice music - Mozart and beyond
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Text and narrative
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Procedural generation of environments
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Generative systems in industrial design and architecture
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The Thing that Makes the Thing is More Interesting than the Thing
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