Creative Technologies Toolkit 2019-20

From UWE Master Creative Technology
Jump to navigation Jump to search


Welcome to the Creative Technologies Toolkit module. In this module you will be introduced to a range of technologies and be given creative challenges on how we can design, build, use and deploy them for use in installation orientated creative works.

Learning Outcomes

On successful completion of this module students will be able to:

Create, select and apply software techniques, libraries, data structures, classes and algorithms appropriate for the development of creative technology applications
Design, develop, test and evaluate creative computing solutions to satisfy design specifications by integrating modern visual, audio and interactive software and hardware technologies. 
Recall, discuss, and apply sonic, visual and general human-computer interaction theories and methods within a creative technologies context. 
Employ digital manufacturing techniques to design, realise and evaluate prototypes.
Classify, contrast, employ and rate a range of tools and frameworks relevant to the lifecycle of a collaborative creative technologies project. 
Assemble and present a portfolio of creative technology projects, demonstrating versatility across a range of platforms, devices, users and contexts.

Assignment Overview

You will each research, design and develop an interactive Audio/Visual system based upon the stories collected from the homeless and marginally housed community in Bristol. Your design, system or creative work is to be aimed primarily at engaging the wider public and will be designed for use or installation in a specific context in Bristol. This context may be interior or exterior at a museum, public building or public space in the Bristol city area. The work can also be non-physical in natures such as a geo-locative data-orientated experience. The form, creative content, and timespan of your designed installation is your decision.

Your partner in this project is the Community organisation, the People Republic of Stoke’s Croft (PRSC), A Community Interest Company (CIC) who organise events, promote street art and campaign on issues of community, activism and local empowerment. ( In November the Museum of Homelessness ( will bring the exhibition ‘Frequently Asked Questions’ to the event space at PRSC headquarters in Stoke’s Croft. As part of this PRSC will be interviewing and recording the voices and stories of the homeless and marginally housed community in Bristol. You will work with the audio recordings provided by PRSC with the nominal intention of having work, or documentation of your work, in the exhibition space at PRSC on Jamaica Street in Stoke’s Croft.



You will use technologies, ideas and techniques covered in the taught component of this module combined with your own research and learning. The system will use audio materials recorded by the staff and volunteers at the project partner (PRSC) and will incorporate sensor or data input from one or more sources and output in any medium you decide. The system will exhibit some identifiable kind of complex behaviour or intelligence. Delivery of a standard ‘web app’ or website will not be deemed appropriate.

Activity 1 – Conduct design based research.
Activity 2 – Create a design proposal and present it.
Activity 3 – Prototype a creative solution, document it and present it
Activity 4 – Document your project using a design-blog/portfolio.


The following is a list of the specific deliverables that must be submitted in order to fulfil the requirements of the brief. You will submit and be assessed on:

A report in PDF format which contains the following:

A research journal. 1500 words
Your design proposal. 500 words
A prototype report. 1000 words

You will then provide the following:

A final prototype or semi functional demonstration.
A URL of your blog detailing your project processes.
A 90 second video which provides an overview of your project.
A 300-word summary of your project with a single image that illustrates your project as a PDF file.

Marking breakdown

  • Research and blog: 30%
  • Design proposal: 10%
  • Design solution or work: 50%
  • Project summary and video: 10%

Student Weekly Blogs